
100% black underline this helps to identify an item in the game world. Containers, like jars or bottles, should be drawn empty as the game will use the same tile no matter the actual content of the item. Even for single items, putting multiple items into the icon could give it more recognizability without making it look comically huge. When in doubt, err on the side of larger, but avoid filling an entire 32x32 tile with a single nail or it would look like a nail as large as a survivor. Item tiles should be as close to scale as they can be while still recognizable. 32x32 tile base small items should fit within 16x16. The default light source is assumed to come from above and to the left. For example a blue shirt might have one light blue highlight, two medium blue main colours, one dark blue shade, and one very dark blue-green shade. This means that each "colour block" should use 3-6 colors for shades. Use a limited set of colors as in pseudo-16 bit format. Try to draw with real life proportions. These are divided between groups: general, items (things on the floor), overlay (wielded/worn/mutations), monsters and terrain. We don't have very strict rules about how and what you should be drawing, but we do have some guides that helps maintain consistency across sprites. ⚠️: If you have "Missing "tile_config.json" file" error upon loading tileset, this means that you downloaded and extracted the source code, and not the tileset. It should look like: cataclysmdda\gfx\UltimateCataclysm. Put the UltimateCataclysm folder in your cataclysmdda\gfx folder. Installation:ĭownload the latest release from the releases page (Not the source code !).Įxtract the zip folder after you downloaded it. PNGs will then be compiled into a tileset using a python script maintained by mlangsdorf (The script is located in the main Cataclysm repo under tools/gfx_tools/compose.py). This repository stores individual sprites for UltiCa in PNG format, and also source files with layering in PSD (Photoshop), XCF (gimp 2.10) or KRA (Krita) formats. It is inspired by old school pixel art games and tries to encapsulate a dark tone and atmosphere of utter desperation of the cataclysm. Hehe pun intended.Ultimate Cataclysm (UltiCa) is a community made tileset for Cataclysm: Dark Days Ahead. Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven. A Cataclysm: Dark Days Ahead launcher with additional features Kenan's personal modpack for Cataclysm - Dark Days Ahead Kenan's personal modpack for Bright Nights version of CDDA by Coolcthulhu
Undead People Tileset unpacked and ready to be build Original author removed his repository as act of protest against ideology that was put into the game that used his tileset. A turn-based survival game set in a post-apocalyptic world. When comparing CDDA-Tilesets and UndeadPeopleTileset you can also consider the following projects: